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- /* Copyright (C) 1992 Aladdin Enterprises. All rights reserved.
-
- This file is part of Aladdin Ghostscript.
-
- Aladdin Ghostscript is distributed with NO WARRANTY OF ANY KIND. No author
- or distributor accepts any responsibility for the consequences of using it,
- or for whether it serves any particular purpose or works at all, unless he
- or she says so in writing. Refer to the Aladdin Ghostscript Free Public
- License (the "License") for full details.
-
- Every copy of Aladdin Ghostscript must include a copy of the License,
- normally in a plain ASCII text file named PUBLIC. The License grants you
- the right to copy, modify and redistribute Aladdin Ghostscript, but only
- under certain conditions described in the License. Among other things, the
- License requires that the copyright notice and this notice be preserved on
- all copies.
- */
-
- /* gdevpccm.h */
- /* Interface to PC color mapping utilities */
- /* Requires gxdevice.h */
-
- /* Color mapping routines for EGA/VGA-style color. */
- dev_proc_map_rgb_color(pc_4bit_map_rgb_color);
- dev_proc_map_color_rgb(pc_4bit_map_color_rgb);
- #define dci_pc_4bit { 3, 4, 3, 2, 4, 3 }
-
- /* Color mapping routines for 8-bit color (with a fixed palette). */
- dev_proc_map_rgb_color(pc_8bit_map_rgb_color);
- dev_proc_map_color_rgb(pc_8bit_map_color_rgb);
- #define dci_pc_8bit { 3, 8, 6, 6, 7, 7 }
-
- /* Write the palette on a file. */
- int pc_write_palette(P3(gx_device *, uint, FILE *));
-